These are the ammo balances of the save I'm using: Of course it goes without saying making backups of the save before editing is worth doing just in case. Note that there the process does involve a certain amount of trial and error, so for conciseness I'm not going to cover all of the missteps along the way, just what I did right. The more unique the value, then in theory the easier it will be to find in the file.įor this example we're using Saints Row 3, and in particular we're looking at ammo. While this is probably the most technically sound approach, it's incredibly time consuming and laborious, particularly if you're only looking to change one or two values.Īnother approach is to load a game, make a note of some key values in the game you'd like to amend - ammo, health, cash, etc. There are several approaches that can be taken, there are some who will painstakingly sit and work out the whole format of the file. I'm using GHex, but the most commonly known editor is WinHex for windows. The tool being used is a Hex Editor ( wikipedia). This project is to demonstrate that similar results can be produced using standard tools, which have uses beyond games, so while cheating at the game won't make you any good at the game, you might instead learn something that is useful in the real world. Plus they tend to just be a very directed tool for a specific game title, so blinding running one might help you out with a game, but you're not getting anything useful from it. Similar application shave been released for PC games, but to be honest, they went to involve running unchecked code and tend to have an air of shadiness about them. My understanding of it is that it effectively was a memory scanner, that would find values in the systems RAM, and allowed values to be rewritten (constantly rewriting the memory location of the health variable to read 100% would effectively be an infinite health cheat, for example). In addition, the cartridge allowed the user to create new codes, by essentially searching for values in an existing game. This allowed the use of game cheats that weren't necessarily part of the actual game code. Back in the days of the original Playstation, I had one of these Xplorer cheat cartridges.
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